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    Ten Great Advice For Young Designers

    2011/7/2 14:53:00 45

       

    [1] plan your own path well, and don't follow your feelings: according to your ideal decision making arrangement, most people do not expect to become academicians or professors, but rather live a little more nourishing and refreshing.

    So, you need to carefully arrange your own trajectory.

    From which industry, gradually understand the industry, do not frequent job hopping, especially do not shift positions for a small salary, in the long run, this money is nothing at all. When you have a few years of experience in an industry, money is no longer a problem.

    Frequent turbulence is not the best policy. In the end, you don't know which industry you are, and you are always a novice.


      



    [2] can be designed and must not indulge in design.

    Never design a single mind.

    Give yourself a lot of pressure. If you put all your thoughts on it, then you will become a kind of person.

    It's enough to stop it, because design is only one of the pillars of your future, and it's not the biggest pillar unless you are willing to be old or designer.

    [3] don't be a design expert, just be a master of comprehensive quality.

    When we are mixed up in an enterprise, we often look down upon someone and say that he doesn't know anything. Why should he take so much money?

    This is a typical classic designer's pedantry.

    8051, is it very good?

    It is necessary for someone to go up, and it is your skill.

    Do you think that the boss has been in business for so many years, is he less knowledgeable than you?

    People may be good at management, be good at understanding boss's intentions, be good at coordinating departments and so on.

    Therefore, we must cultivate our abilities in many aspects, including management, affinity, ability of observing and observing, tackling key problems and so on. If we want to become a master of comprehensive quality, we have boundless prospects, otherwise we can only hide in the corner to see the monitor.

    Skill beyond design is a more important skill.

    From ancient times to the present, it is the same in the United States and Japan.

    [4] makes friends with the society.

    Don't just associate with designers, think that there is a common language, in fact, it is more important to interact with other kinds of people. If you want to be a boss or senior manager one day, you are facing these people all day.

    Understanding their experiences, habits of thinking, hobbies, learning their mode of dealing with problems, and understanding the phenomena and problems in every corner of society are great costs for future development. Without these, they will be clumsy, stumble, encounter many difficulties, and pay a lot of tuition fees, and the probability of success will be greatly reduced.

    [5] knowledge is not necessarily professional, but it must be broad.

    Look at other aspects of books, finance, accounting, import and export, taxation, laws, etc., and do some accumulation for the future, which will be more useful later.

    Less tuition will be paid.



     

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    [6] seize the opportunity to change to engineering management or administration.

    If you want to have a future, you can't design it all the time. If you want to change it into management at the right time, your future will be bigger.

    Management can cultivate its leadership ability, cultivate its own market concept and thinking, and accumulate huge connections for its future development.

    It should be said that this is the real pillar of the future.

    [7] gradually overcome his weak points and character flaws.

    Suspicious, sensitive, naive (derogatory, not cute), indecisive, timid, anxious, thin skinned, not mentally dark, dogmatic.

    The common weakness of these designers must be changed.

    Is it very difficult?

    It's impossible to think about it in bed only. To help a friend keep a month's stall, the package will have effect and practice.

    It is impossible not to overcome these shortcomings, even for project managers, though you may have good design skills.

       

    [8] should prepare for future work.

    Establish your own working environment.

    Early deployment of a working environment for yourself, equipped with computers, amateurs can connect to live, on the one hand, contact the market, cultivate market sense, and accumulate funds at the same time, more importantly, establish their own network, we have no money in technology, only technology, technology representatives are not learning calendars and certificates, but contacts, with these, waiting for opportunities, otherwise, there is no opportunity to grasp.

    10.

    [9] must learn to sell well.

    It is necessary not only to be competent, but also able to speak and write, to be good at selling all kinds of opportunities, and to set up a brand image.

    To create conditions for others to know themselves, otherwise how can the boss know you can do it?

    How do people outside believe you?

    If you sell yourself early, chances will naturally come to you.

    Making a personal homepage is a good idea.

    In particular, to cultivate their reputation in the industry, fame, high salary opportunities, and more importantly, there are opportunities for cooperation.

    [10] should sell when it's ready.

    There can never be 100% certainty.

    The conditions are almost bold enough to go out and break out of one's career. Do not hesitate, do not hesitate and do not succeed, but at least accumulate experience for the next shock, and never fail to succeed.

     

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