Who Can Become The Second AU Dance Troupe?
The concept of AU AU is the name of the "Dancing Troupe". The name of the dance was suddenly hit by a fierce Korean wave in 2004. It soon became a familiar phrase for young people.
Since then, the long tour has also been pformed from the obscure game website into a famous casual game tycoon.
For more than two years, AU has been playing the sweet cake of music and dance games, creating billions of value.
After AU was accepted by many ethnic groups for many years, it is not only a simple online game, but also gradually formed a concept.
What does AU represent today?
The author visited several Internet bars with this question. There are many young faces in the Internet cafe who are fighting at AU. His (his) flexible fingers and eyes are all eyes.
If games are eighth kinds of art, is this one of them?
In the interval between him and her, I would like to chat with him or her about AU.
When asked how long playing AU, more than half of the answers were over a year to two years, and they all seemed to be faithful AUFANS.
Ask boys, when they talk about AU, what will they think of first? A few young guys almost want to give the author two words: fashionable and picky girls.
The answer of girls is: leisure, making friends.
The biggest temptation of young men and women, the contact and communication between the opposite sex, it seems that AU undoubtedly gave this age group of young boys and girls a platform like EASY, listening to dynamic songs, hanging out gorgeous equipment, showing superb dancing skills, talking about true and false love, and of course, those who do not need love at all.
Today, after more than two years of development, under the guidance of more or less human factors, AU has been conceptualized and changed from simple music dance games to a synonym for "love" and "sex".
When the first Crabs came to enjoy the sweetness, people began to swarm. Now, after two years, music and dance games are not only AU, although AU is still the top of the list with its huge users. However, how long can this game last for more than two years?
AU gradually shows its old form, system function, game environment, picture and so on. It is obviously not as good as the latecomers. When another new game of the same type goes beyond all aspects, the last and most difficult to conquer is the concept it created. Who can become the second AU to replace it?
In the second half of 2007 to the end of the year, Shanghe interactive, snails, and Hong Kong networks launched their own "flower dance world", "dance block" and "only dance OL". They were perfect and unwilling to make achievements in the field of MMORPG, and eager to try this area of casual games, and launched the "hot dance party" in early 2008.
In these new dance games, there are lots of inviting spokesmen for Asian days. There are also some other people who want to create the first virtual community.
Who can force the market to replace the AU position?
We might as well boldly speculate.
"The world of strong dancing", "the world of strong dancing", does it remember the advertisement of "the world of strong dancing" that was all over the world last summer?
The style of the quick graffiti style is very impressive.
I once thought that the "dancing world" was so aggressive that it must be prepared for a good harvest.
Why is it so quiet now that we have made great efforts in marketing and producing well made products?
"Hard, difficult, really difficult" players shook their heads helpless, when a game with its operability as the threshold, it is destined to be a niche product, especially in the Chinese market.
There are many people in the industry who are sighing for this product.
In the "dance block", "dance block" and "vigorous dance world" were launched at the same time. The two products really faced a hard battle face to face. At 173 of those times, the left side was "dance block" and the right side was "dancing world".
At the beginning, the "dance block" was very cautious, and as the number of online people increased, the courage grew bigger.
At the annual meeting of the game industry in 2007, snail's stone sea finally announced the ambition of snail to build the first virtual community.
This is a huge concept. Although it is not as direct as AU's "love and sex", it still gives people a lot of daydream about the current market strategy of "dancing block" - making friends in the same city.
The realistic and sexy style of its products has also been recognized by some players. With the "dance blocks", the snail finally came out of the shadows and moved forward on the blade.
Can you only respect the "only dance"?
When dancing in the "dance block" and "dancing world", the "dance exclusive OL", which is developed by the Chinese people, has finally grasped the market opportunity and emerged to take the advantage of fishing.
Unlike the dance and the suspense of the dance world, the "only dance OL" is naturally presented to everyone. In fact, behind this nature is the big hand of Wang Hong network.
Although the time of the silent network is far less than that of the snail, it has also spent three years in the past. The elephant, who has always taken the leisure game as its main product, finally stands up in this cold winter.
Asian day JOLIN's endorsement of at least 7 figures, and the copyright of more than 80% of the latest Chinese songs is even more surprising than that of Han Wenge, who is unable to understand AU.
Can these efforts really make "only dance" truly "exclusive"?
In the October market strategy, I remember that "dance only OL" once took "the peak of dance online games" as its own. Until the game was sealed, we finally saw such a straightforward advertisement: "the fastest song, the younger sister, the more".
The three major feature is very obvious to AU. It seems that the war has started.
Compared to "dance block" and "vigorous dance world", "only dance OL exclusive" is the most close to AU in product system, picture style and operation mode. Therefore, unlike other two games, it can be differentiated through game features. For "dance only OL", its market positioning is only to declare war on AU, use its biggest advantage to attack the weakness of AU, surpass AU's existing system functions and product characteristics, and further win the battle in market strategy and customer service.
Recently, we have learned that "only dance OL" is about to be measured, and the "passionate video" version is launched. From the product characteristics to the concept guidance gradually added, it seems that everyone's ideas are exactly the same.
Although it is rather low-key and obscurity than the long journey, we still believe that in the spring of 2008, there must be a wonderful battle.
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