The Journey To Break The Millions Online Shocked Shi Yuzhu: Lian Sighs That Jiang Is Old And Spicy
Journey's recent news of online breakthrough of millions has shocked the chairman and CEO of Giant Network, who has faded out of the Jianghu Shi Yuzhu He also talked about Online games Life span topic. He pointed out that an online game insisted on 400000 online for one year, and did not touch the minor market. It was OK to do it for more than 10 years.
It is reported that Shi Yuzhu, who "retired from the Jianghu", has not asked about the specific affairs of the game business for a long time. He used to laugh at himself that his martial arts had been abolished and he lived in the mountains and did not want to be disturbed by things in the Jianghu.
"Some fans complain that I am too idle. Hee hee, indeed, I have no ambition and am tired of right and wrong. In recent years, my work life: playing games and occasionally investing in finance. It has been nine years since the health business withdrew from management and decision-making, and the online game business has been handed over to the team led by Liu Wei. I participate in decision-making and ignore the operation of financial investment." Shi Yuzhu said.
Interestingly, Shi Yuzhu, who recently visited Russia, was touched by a piece of news and could not help exclaiming to people around him that "ginger is old and spicy". Zhengtu recently disclosed the latest operating data of this year, with a peak number of 1.26 million online people. Journey is the first game of Giant Network and Shi Yuzhu's first product to return to IT industry and enter the game circle. It is widely concerned about promoting the free business model to replace the time charging model in China. It pioneered the concept of automatic blame shooting and automatic wayfinding system, which pays players and refunds money if they are not fun, and has been emulated by many games.
Shi Yuzhu later admitted on his microblog that when he saw the online news, Journey hit a new high of 1.26 million simultaneous online users. He is a "useless person in the Jianghu" who has no credit and is the work of the R&D and operation team.
He also talked again about the topic of "online game life", which is hot in the industry recently: a successful online game product has a long life, which belongs to the level of "old longevity". An online game with 400000 people will form a stable social relationship if it lasts for one year. As long as you don't touch the minor market, you can do it for more than 10 years.
At the early stage of the launch of Chinajoy in 2011, the topic of "online game life" caused heated discussion in the industry. Industry insiders believe that today, when new online games are emerging in endlessly, but the production of blockbusters is difficult, it is worth thinking about how to absorb nutrients from some healthy millions of online blockbusters.
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